Specifies the point on the viewport’s bounding box that is to be positioned by the X and Y values; click on a different location to change the point Specifies the absolute position of the viewport’s bounding box along the X axis and Y axis, based on the point specified in the object position locator Sets the viewport rotation; if the viewport was created from a rotated plan view (Design Series required), this parameter can be used to reset the viewport to the world coordinate system Click to update the viewport to reflect any changes that have occurred since the viewport was created or last updated (see Status of a Sheet Layer Viewport) Specifies which design layers are visible in the viewport and allows changes to some of the layer properties in the viewport; see Changing the Layer Properties of Sheet Layer Viewports Specifies which classes are visible in the viewport and allows changes to some of the class properties in the viewport, including changes to the properties for crop and annotation objects. Class visibilities can be overridden for a selected viewport; see Changing the Class Properties of Sheet Layer Viewports. Specifies the viewport scale relative to the page; select a scale or choose Custom and enter the scale value in Custom Scale Specifies the orientation of the design layer shown in the viewport; select a cardinal view or choose Custom and specify the view by clicking Set View When a custom view is selected, click Set View to open the 3D Rotation dialog box for the entry of custom view parameters (see Rotating Precisely for more information) Background/Foreground Render Specifies the render mode(s) for the viewport. Select a background mode and specify the settings, if any. For a composite effect, also select an optional foreground mode and specify any settings (Wireframe, Sketch, Hidden Line, or Dashed Hidden Line are the only render modes available for foreground rendering).RenderWorks is required for certain render modes. OpenGL, Hidden Line, Dashed Hidden Line, Final Shaded Polygon, Artistic RenderWorks, Custom Radiosity, and Custom RenderWorks enable the render settings to be specified. Certain render modes require parameters to be set; click to specify (see Line Render Options for Hidden Line Render settings, Rendering with VectorWorks for OpenGL and shaded polygon settings, Artistic RenderWorks Options for Artistic RenderWorks settings, Custom RenderWorks Options for Custom RenderWorks settings, and Radiosity for information on rendering with radiosity) RW Background
(RenderWorks required) Select a RenderWorks background from either the default resources or the current file’s resources to use as a background for the viewport; see VectorWorks Fundamentals Default Resources For Perspective projection, select the type of perspective, or choose Custom and specify the perspective distance By default, a viewport’s ambient light is set according to the ambient light settings of the first visible design layer in the viewport. If there are no visible layers, then the ambient light is set to on, with a color of white and a brightness of 35% (similar to the default ambient lighting for a design layer). To access additional viewport parameters, click Advanced Properties from the Object Info palette of a selected viewport.The Advanced Viewport Properties dialog box opens. These settings affect the viewport display only, and do not change the original design layer(s).
When the objects in a viewport have changed since the viewport was created or last updated, the viewport becomes out of date. An out-of-date viewport is displayed with a red and white outline. A viewport is displayed as a red “X” when the associated design layer contains no objects or the objects are hidden, or when the associated design layer is set to “invisible”
| Nemetschek NA |
| Phone: 410.290.5114 |
| Fax: 410.290.8050 |